Right off the bat, really good use of risk-reward mechanics built into the system itself which makes each choice something to think about and inherently interesting. That said, without some sort of means to know what controls would be what, I was left flailing for a while. Good job!
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Right off the bat, really good use of risk-reward mechanics built into the system itself which makes each choice something to think about and inherently interesting. That said, without some sort of means to know what controls would be what, I was left flailing for a while.
Good job!
Yeah, we wanted to display the buttons and colors in the HUD but... ran out of time of course! :D