I'm not sure where that sprite comes from, it could be junk in the memory, but I do have a pickup that spawns there. I removed the pickup since I couldn't get it to work before the end of the jam. I guess I left something there and the game is rendering whatever is in memory.
I'm planning to continue work on the game. When I get the pickup to work it should fix the problem.
I plan to try to improve the jump. I used this jam to learn to make Gameboy games, so the jump is a little hacked. :) There is so much I want to add to the game, but because of time constraints and the fact that I was learning a new engine, I couldn't get to everything.
Comments
The sheep spinning when you climb was an extremely good choice. Also thank you so much for making a Game Boy game.
Did the block in the upper left corner of level 3 have a purpose?
Thanks for playing!
I'm not sure which block you mean. The engine I used has a bug that sometimes renders the wrong tile so that might have been it.
Could be. Here's what comes up in my emulator (Gambatte):
It's not solid and sits in front of the sheep sprite
I'm not sure where that sprite comes from, it could be junk in the memory, but I do have a pickup that spawns there. I removed the pickup since I couldn't get it to work before the end of the jam. I guess I left something there and the game is rendering whatever is in memory.
I'm planning to continue work on the game. When I get the pickup to work it should fix the problem.
Thanks for the feedback. Much appreciated!
Neat!
Level two was my favorite, having to master Velcroid's strange jump arc made it quite satisfying.
Thanks for playing!
I plan to try to improve the jump. I used this jam to learn to make Gameboy games, so the jump is a little hacked. :) There is so much I want to add to the game, but because of time constraints and the fact that I was learning a new engine, I couldn't get to everything.