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Sheriff of the Six Shades's itch.io pageLink to gameplay video
https://youtu.be/SlhchjWvbts
Team
Team:
Ethan Jobus - Programmer
Mikhail Fisenko - Programmer
Rhys MacGregor-Mason - Programming
Finn Reynolds - Art
Erin Hogan - Art
Erik Azev - Art
Everyone - Game Design
Tools and Resources
Game Engine: Unity
Programming: Visual Studio Code
Art: Procreate and Aseprite
Estimated work hours
174 Hours
License
CC BY-NC-SA 4.0 license
Short description of the game
In a world where color is starting to go missing, you play as the Sheriff of the Six Shades that is fighting to restore all color to the world. You begin with all six of your bullets with each being a different color. Each bullet has a different passive and active ability but you lose one bullet/color after each boss you defeat. You must fight through the waves of enemies as they drain your color and abilities.
Theme
Missing colors from the enemies and the level. Your abilities and bullets go missing after defeating bosses.
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