Play game
Quarantine Qualms's itch.io pageGameplay video
Don't have a Youtube Account
Team
Solo team on this one, so: KometKing
Contact email (public)
steves14@highpoint.edu
Tools and resources
Used Twine 2 Harlowe 2.1.0
How long was your development time in hours?
12 hours roughly(had to re-familiarize myself with Twine's basics as it's been years since I used it)
How does the game fit into the design constraint "sad games"?
The player has the illusion of choice, but inevitably all choices lead to sad outcomes and, in some cases, death.
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