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A jam submission

Sheet MusicView game page

The screams of instruments
Submitted by SeoDongjoo — 22 hours, 41 minutes before the deadline
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Sheet Music's itch.io page

Link to gameplay video
https://youtu.be/6OjAsnkmDFU

Team
SeoDongJoo = 팀장(Team Leader) 및 메인프로그래머(Programmer)
YimEunYeong = 아트팀장(ArtTeamLeader), UI
Kim Hyeon = 캐릭터(Character)
SongHwanHui = 애니메이션 (Animation)
Kim Noeul = 레벨 디자인(Level Design)

Tools and Resources
Unity - 21.3.11f1

Asset
Cube World - Proto Series => BitGem

Forest - Low Poly Toon Battle Arena / Tower Defense Pack
=> AurynSky

Autotiles 3D - Tilemap Level Editor
=> Philip Beaucamp

Sound
Title : NATINI - 발걸음

Stage 1 : 이민용 - 귤

Stage 2 - 4 : Have - Calm Adrenaline

Stage 5 : Cilla - Light

Estimated work hours
4weeks

AI Tools?
use for level design for puzzle

License
sure

Theme
we thought that the sound of the instrument, not the scream of a person, was also the scream of the instrument.

Global Game Jam?
http://nope

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Comments

(+1)

Nicely unique approach and lots of cool ideas! I like the art style a lot, player character is super cute, and musical instrument additons are so clever. Controls were slightly off, for example jump feels tad too slow/motionless - would be cool to try and tune the controls and some features a bit to make the gameplay even smoother. Love the selection of powers you are able to use, very clever! Overall great job, you have found a personal way to create :)

(+1)

Nice little game with a lot of personality! Unfortunately after getting the violin the game hard locked me inside the red blocks so I wasn't able to finish the game.

Looks like you had a lot of ideas and features in your game. Unfortunately many of them weren't very polished. Jumping felt weightless, character's shadow didn't always appear underneath and movement speed in general was very sluggish making the game feel very tedious and slow. I would highly recommend spending more time tuning the character's controls to feel nice to play when making a platformer. Graphics and characters were very cute and the instruments with different powers were fun to use, they really carried the game.