Play game
Scream n Jump's itch.io pageLink to gameplay video
http://sauli.kapsi.fi/gnoj8/scream-n-jump.mp4
Team
Sauli Lohis - solo jammer
Tools and Resources
Godot Engine
Blender
Lots of assets and game logic copy-pasted from my GNOJ7 jam game "Luisu".
Estimated work hours
13
AI Tools?
Regrettably, for such a rushed last-minute little project I ended up not using AI tools at all.
License
CC BY-NC-SA 4.0
Theme
You scream to jump to scream to jump.
Global Game Jam?
http://no
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Comments
This was fun! I had to try a couple times to realize that the jump was the optimal way to traverse, since it prevented me from tipping over. The low-fi aesthetic worked well, and I liked how intuitively the car controlled - the physics and driving felt very good. A quick restart after falling off or ending up upside down would've been great. The music was also cool!
I wasn't sure if there was meant to be a sound effect associated with the scream'n'jump; first time I'd press space there'd be a short freeze after which things would go back to normal, but there were no sound effects then or later. Also it seems that the game window is half the intended size in the browser version (using Firefox).
The video made me laugh as soon as I saw the first jump. I love the little effect of A's jumping out from beneath the car. Based on the video, I assumed this would be a mobile game project where you scream into the microphone to make the jump, but in the game it's done by pressing space - I assume this was just for the itch.io submitted version?
(same comments as the itch profile page)
The physics dance is always fun. I liked exploring ways to get through the game while avoiding falling at all costs. At one point I was playing the entire first sequence while upside down.
We just need a little more time to get used to your physics in this world. The initial arrow has collision and sends the truck off course right away. I think most users would just need more even ground to start on. But then again….the game really hazes the player into figuring out how to move effectively right from the start. It’s up to you on how much you want to expand this.
There are endless possibilities for wild jumps and end over end flying - I would like to see style points or rewards for landing bizarre jumps or some kind of stats pop up on how many degrees I rotated on my last flip. Maybe I’ve played too much Grand Theft Auto in my lifetime. It would also be good to have save points/way points.
Maybe I’m crazy, but I found it fun that there was no audio for the jumps/screams because I was doing the sound myself. All the A’s flying out did address the scream, and after a while I found MYSELF doing the “scream”. This is an interesting angle - making the player do their own sound effects. This game really had me leaning over in my seat and vocalizing - that’s something EVERY game should strive to do at some point. You’ve created an engaging experience.
Also - 👏 applause for solo jamming. It’s a very tough road to take.
I died in the first 10 seconds, a testament to my gaming skills lol. The fact that the driver of the truck is screaming as you jump made me laugh :) Shame that you weren't able to use AI tools, but the concept is really fun!!