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Minesweeper but with Golf!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Implementation | #1 | 5.000 | 5.000 |
UI/UX Consideration | #4 | 4.000 | 4.000 |
Overall | #4 | 4.250 | 4.250 |
Features & Additions | #6 | 4.000 | 4.000 |
Creativity | #6 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Congratulations on a very nice take on minesweeper, I had a great time playing it. I think the concept of using a minesweeper board as the level for another style of game is a strong one and you have developed it well. The end result feels very slick and aside from a few issues with directing the golf ball on my first attempt (not sure what went wrong but the direction of aim just didn't seem to work, although it worked fine on future attempts) you have an interesting and fun game to play. Reading through your development document it is good to see you discussing the issues the faced, but more importantly how you got around them. I particularly liked your realisation that it could be possible to generate impossible levels, and I think your two pronged approach to solving the problem was well considered. By making a few simple rules to prevent games being totally impossible, and combining that with hitting a mine not ending the game but instead raising your score (as it would if you hit a golf ball into a water hazard for example) you end up with an elegant solution to the problem. Knowing when to make trade-offs like this is an important skill in games coding, so well done for finding a solution that didn't adversely affect the final feel of the game. In fact, I probably say it improved it! Another good example of a good decision was to invest time in your seeded levels idea rather than implementing a saving and leaderboard system. I definitely think this was a better use of your time, and the points you raise such as ensuring that a seed code also reflects the grid size and mine count are sensible too. I hope you are very proud of your work here and have found it a beneficial experience. Identifying issues and working out how to get round them is a massive part of games design and coding and you've shown you have a good handle on this. Well done!
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