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Battlesweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI/UX Consideration | #4 | 4.000 | 4.000 |
Creativity | #6 | 4.000 | 4.000 |
Gameplay Implementation | #6 | 4.500 | 4.500 |
Overall | #7 | 4.000 | 4.000 |
Features & Additions | #14 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think the game overall is good, I enjoyed playing and trying to beat the AI without making silly mistakes. I want to clarify that the feedback below is with the best intentions in mind, you should be proud of what you've created, and I just want to provide feedback based on my experience. Feedback: - I liked the fact you had thought about UX, in terms of the main menu, escape menu, a tutorial for how to play, settings. - The game has a nice aesthetic, it is clean and simple - I'm impressed that you made your own music and SFX. It would have been nice to have some more SFX for bombs and switching between players - I think in general focusing a bit more on the in-game turn changing process and how the UI is displayed in-game would make things feel more polished. - Remove reference to "player 2" if you're playing with an AI, "player" suggests a person - Don't need to see "Place Mines for me" under your board when playing with AI - The turn message which says "Player 1's Turn" gets in the way of the board. Maybe a background image behind the text to make it stand out better. Or move above the board. - It's sometimes difficult to see what the AI placed, could add animations drawing the eye to the spot and sound effects for it - Usually, players don't end up reading a "how to play" and just jump into it. I would recommend trying to incorporate the tutorial into the first few minutes of gameplay in the least intrusive way possible. It's super difficult though, and even professionals get it wrong. -I mention this because I struggled with the "question tiles" as I missed it in the initial "How to play section" as I didn't realise I could cycle through pages. Overall though, good work on the project and I had fun playing! Tim
- A well-rounded game that could easily be a release candidate. Excellent work. Great mix of features, all well implemented and with clear guidance. Had zero issues with the AI across a few games and modes, was often challenging without being unfair. Your documentation is very in-depth and it was great to see the detail, research and consideration you gave to the AI. A very high level of overall polish to the finished game. Design issue rather than a technical one, but something to explore nonetheless especially with regard to AI. The removal of random mine placement does allow an unfavourable strategy - you can use a spaced grid pattern to deliberately force the opposing player into a very protracted game and a near-certain loss. This is fine for the AI to handle, but against a human player it'll probably make them never want to play again! You do address the potential of problems exactly like this in your documentation, so it will be great to see how your AI could adapt to strategies like this in future. An excellent project overall, well done.
Challenge Tier
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