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Fireworks Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 5.000 | 5.000 |
Features & Additions | #6 | 4.000 | 4.000 |
Overall | #9 | 3.750 | 3.750 |
UI/UX Consideration | #9 | 3.000 | 3.000 |
Gameplay Implementation | #19 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice idea with some good features and enjoyable presentation. The UX is a bit awkward at first, but becomes clearer after you play a couple of times. I particularly liked the addition of a chaining mechanic with the fireworks, which could encourage some deeper tactical decision-making at the purchase screen. The downside is that as you can afford more varied fireworks, the game actually gets much easier - you might want the difficultly curve to work the other way around ;) There's no documentation on your development process, which is a shame as it appears to be a good project overall that has added a lot to the original base. I'd have really liked to see some insight into the decisions made during development and for you to show some more detail on how you approached creating some of the gameplay mechanics.
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