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A jam submission

Save Your HouseView game page

There's a time bomb in your house. Defuse it and save your house! GamesPlusJam 2018 submission.
Submitted by ashz — 12 hours, 11 minutes before the deadline
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Save Your House's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#183.0833.083
Theme#253.1673.167
Gameplay#302.7502.750
Overall#303.0003.000
Overall#342.8192.819
Audio#392.4172.417
Graphics#502.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
There's a time bomb in your house. Defuse it before your precious house gets destroyed!

What controls do you need to use?
WASD/Arrow keys to move

How did you bring the theme of Time into your entry?
There is a time limit to navigate a maze and collect items within it. If the time limit expires, the time bomb detonates and destroys the protagonist's house.

What was the most interesting part about making the game?
This is my first time using Unity and itch.io to produce a game, so I learned a lot about game development for web browsers!

Anything else to add?
This is my first game jam submission!

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Comments

Cute idea! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)

Developer

Nice video! You can also check out the 2 Colors Game Jam that happened a couple months ago. That one has interesting entries because people could only use 2 colors in their whole game.

(wow I made this game a long time ago! lol)

Submitted

First Impression: I completed it... second time! I enjoyed playing it if I'm honest. It was a good level of challenge, making you need to memorize the way you came so you had to concentrate and the green arrow wasn't making it "too easy" as a result. Liked the cup of coffee and jazz when I won. Rewarding.


Constructive (honest) feedback: The graphics for the bomb has a higher resolution compared to everything else, which makes it look a bit wrong / out of place. Perspective was a bit misleading to begin with, as it was side on view of the house - yet then it was like a top down maze (or can Little Dude just float around perhaps?). Finally, to increase replay value, it'd be good if the gem positions were some what randomised. For example, to ensure it is still challenging, you could create 9 different gem positions and randomise which of those are selected. That way it makes playing the game again a new challenge (to some extent). 

Developer

Thanks for playing! Thank you for the feedback - it was super helpful in recognizing what to improve. I'll definitely keep resolution and perspective in mind when making future games!

Submitted

Nice Work.

Simple and clear, I found myself with a sense of urgency and I really wanted to save my house!

I could see some increasing level of difficulty, new maps, etc. Fun, Thanks!

Developer(+1)

Thanks for playing! I played your game as well and the game mechanics were very interesting and fun.