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Time Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.017 | 4.400 |
Audio | #12 | 3.104 | 3.400 |
Overall | #28 | 3.012 | 3.300 |
Overall | #29 | 3.104 | 3.400 |
Theme | #35 | 2.921 | 3.200 |
Gameplay | #39 | 2.556 | 2.800 |
Fun | #46 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
2D platformer where you collect time crystals and chase your past self back to your ship. Art and animation by myself, programming by Matthew Shepherd.
What controls do you need to use?
WASD to move, space to jump, crtl to crouch, and E to interact
How did you bring the theme of Time into your entry?
Linked to the plot and also you have to stay close to your past self in order to not get lost in time.
What was the most interesting part about making the game?
Seeing the art and the mechanics come together.
Anything else to add?
Thanks for a sick game jam James!
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Comments
Nice graphics! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
Beautiful Art!.. Good Job Guys! Just a little fix in parallax and really nice game!
Thank you very much! Yeah we seemed to have problems with parallax effect in the build but not when testing it in the editor :/
Hi! I'm the other person that worked on this. The parallax bug should be fixed on the latest version. It seems playing it on different refresh rate monitors to my own affected its max speed. Learning experience!
Cheers for playing!
Graphics is really good, but parallax effect is too fast and not realistic
Thank you for the feedback! We seemed to have a problem with the parallax effect anytime that we played a build of the game but it was fine in the editor :(
Hi! I'm the other person that worked on this. The parallax bug should be fixed on the latest version.
Thanks for playing!