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Kin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 4.000 | 4.000 |
Overall | #22 | 3.286 | 3.286 |
Overall | #30 | 2.952 | 2.952 |
Audio | #33 | 2.571 | 2.571 |
Gameplay | #35 | 2.714 | 2.714 |
Fun | #35 | 2.714 | 2.714 |
Theme | #54 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
Defend the Wall for as long as as possible so the village can repel the forces of darkness. You will fall, but your Son will take up your sword the next time the Legion attacks.
All assets were made for the Game Plus Jam
You are a Warden against the darkness, a job that falls to the sons of your family as you are the only ones to wield the power to defend your people. You will fight, and you will fall. But your son will take up your sword, and he must outlast you, otherwise all is lost.
What controls do you need to use?
WASD and Space Bar/Mouse Click
How did you bring the theme of Time into your entry?
You must last as long as possible and outlast your previous time each respawn
What was the most interesting part about making the game?
Creating all assets from scratch
Anything else to add?
There are some bugs here and there but nothing less than you'd expect from a jam game! Hope you all enjoy! (Reading the 'How To Play' section is highly recommended before playing)
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Comments
Nice graphics! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
Woah!!! 4.5/5
The audio and graphics are supercool. I don't know where to criticize considering the amount of time you got for the jam. Just loved everything. Looked really polished and professional.
Well done guys! Cheers!
P.S. I loved the killing animation.
I had a lot of fun with this. I think the difficulty needs to scale up faster, but the gameplay loop is really exciting, and I think that if expanded on and polished, this could be something special. Well done!
Thanks so much! Yep I'm planning on wrapping the game up with a few tweaks over the next few weeks and improving the difficulty scale speed is one of them.
Thanks! Originally the idea was to have a more fluid movement but in the end we decided to go with grid movement to fit with the rest of the game. Thanks for the feedback!