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Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #69 | 2.994 | 3.667 |
Fun | #74 | 2.586 | 3.167 |
Overall | #94 | 2.279 | 2.792 |
Graphics | #96 | 2.313 | 2.833 |
Audio | #100 | 1.225 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a nice little platformer! I like how deliberate the whip is, it makes using your gun and bombs more useful.
It would be interesting to give the bombs some more use, though. Especially in the pyramid levels, maybe there could be shortcuts or hidden rooms behind bombable blocks, like in Spelunky or Zelda. As it is now, each enemy dies in 1 hit, and there are very rarely times when you need to defeat an enemy below you. Even in your gif screenshot, you could go to the right side to avoid the snake.
I also think you need to increase the visibility of the fire traps. Those things are two small and faint. Spikes sometimes felt that way in level 1, as well, where they kind of blended into the background grass. I think they need stronger outlines.
I had a lovely time playing!
Thanks for playing and giving detailed feedback. I made the traps a bit hard to see, because I thought it would fit the theme, but I thought that some might find them too easy to miss. The bombs were a last-minute addition, basically to avoid potentially frustrating situations where you are forced to take damage or can't open a jar between tiles. Those are situations I was trying to avoid to begin with, so yeah, the bombs are rarely necessary.
This is what I think the first platformer for GB would be like! Well done!
PS: Feel free to try my game out! Cheers!
Yeah, i beat the six Levels. But at the end there Comes a error message. Nice platformer.
Well that's embarrassing. Thanks for playing (and letting me know)!
e: Your game looks cool! I'll play it tomorrow.