The Mini Game Jam is a fast paced jam where participants will work together to make 5-15 second microgames/minigames. Valid submissions will all be cobbled together into one larger game.
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Rules
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Example Visual
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Technical Requirements
- DO NOT MODIFY THE MICROGAMEJAMCONTROLLER FOR SUBMISSIONS
- We have designed the Microgame Jam Controllers to interface in a specific way with our framework, modifying MicrogameJamController code when you submit will mess with that behavior. DON'T DO IT!
- Games must be submitted as a .zip file containing a SINGLE .html file.
- The .html file’s body tag MUST have the exact dimensions of 960 x 540, aligned in the top left corner of the page.
- This means all games should have a resolution of 960 x 540.
- For game engines, this should automatically be taken care of by the GameController extension.
- We will not accept games that require internet connectivity (i.e., multiplayer, online leaderboards)
- We will not accept games that use multiple .html files.
- We will not accept web servers.
- We will not accept executables.
- Your game should use some form of our GameController extension (this depends on the engine or platform you’re using, see our guide for importing it: https://docs.google.com/document/d/1X4HdryVGfGrakq_QK9k8dtQyOjZ5O1cMUPh0ri0r-TY/edit?usp=sharing).
- https://gdacollab.github.io/Microgame-Jam-GHGT-Framework/
- If your game cannot communicate with our framework through the GameController extension, we will not accept it into the final build.
- Your game must also have an achievable win condition that is communicated to the GameController.
- The final .zip file cannot be larger than 10 MB in size.
- For Godot games, the .zip file cannot be larger than 40 MB in size.
- Your game must be playable on a standard desktop computer with at least: 4GB of RAM; a 720p display (No VR); and a browser that supports Javascript, WebGL, and WebAssembly.
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Theme
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