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DRAIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #126 | 2.309 | 4.000 |
Juice | #132 | 2.021 | 3.500 |
Fun | #140 | 1.876 | 3.250 |
Overall | #144 | 1.876 | 3.250 |
Audio | #144 | 1.588 | 2.750 |
Visuals | #152 | 1.588 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Someone likes emissive things ^^ It was funny playing with and sending bombs to the poor humans below
Thank you :)
I love the reflections and colours in the environment, and the gameplay is nice and juicy. Visually it's a little bit cluttered and feels like a mish-mash of assets - e.g. the lava didn't fit, a glowing red floor panel would've fit much better with the rest of the visual style. I also didn't really feel like there was much of a point in moving up - the ground floor was where everything seemed to spawn all the enemies, so I just stayed there.
I noticed the screenshake and the damage numbers, plus a few other little juicy touches that were great! It was also a good implementation of the theme, if a bit boring 😜
Thanks for the comment! I had to rush the level design unfortunately - glad you had fun!
Awesome game, super fun and a great aesthetic! The music is a bit repetitive and I take damage when spawning in, which I know is because of the "don't stop moving" mechanic you got going on but it might be a good idea to start that AFTER the player has already started moving. There was also a slope to the right of spawn that had some collision issues so I couldn't just walk all the way up it even if it looked like I can.
Also this is an aside but it really reminded me of when I was playing lazer tag back in pre-rona days, and that was really nice to see =)
Hey, thanks for playing. That's a great tip!
The slope thing was on purpose: I had this idea of making a difficult/frustrating game, so I tried to make the level somewhat hard to traverse -- but the level design was rushed anyways.
Cheers!