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Draw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Fun | #1 | 3.432 | 3.600 |
Most Polished | #1 | 4.386 | 4.600 |
Overall | #1 | 3.814 | 4.000 |
Most Creative | #3 | 3.623 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is visually impressive. You did a great job with the doodle aesthetic in both the animations and environment. The drawing mechanic is what drew me in but I quickly got bored with it. You don't do anything interesting with it. The drawing puzzles you created reminded of The Witness, which used a limited form of drawing in a successful way. The dialogue was fun to read, but often went on too long and involved too much clicking. But maybe your target audience will dig that, I personally don't enjoy text dialogue in games (usually). As a result, I didn't find the intro to be interesting and I skipped most of it because I wanted to get to the gameplay.
Crazy good for 1 semester! Super creative, lots of attention to detail! The story was engaging. The physics of drawing are impressively consistent too! Yall even got a little loading animation! Hard to stop myself from gushing lol
If I had to be picky, there are some things you could improve on for sure. imo, Claire's dialogue at some parts becomes a little tedious to skip through, since so many of her messages are short and have to be skipped manually. Also, adding some sound design of any kind would be a huge benefit to this game, since it feels oddly silent right now
Also, I would maybe add an "eraser" function if you want to remove one line you don't like inside the drawing pad? or some way to cancel one line. because the physics based puzzles can only be fully reset, which is annoying if you manually pushed stuff around to complete them
you missed a collider at the starting stage. if the player jumps off, the game is unplayable.