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Grand Robo Card Championship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #28 | 3.654 | 3.654 |
Audio | #72 | 2.808 | 2.808 |
Graphics | #75 | 2.962 | 2.962 |
Overall | #76 | 3.023 | 3.023 |
Theme | #80 | 3.115 | 3.115 |
Fun & Game Design | #111 | 2.577 | 2.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
How did you manage to make something so complex in 9 days? Very impressive! Cool concept.
Thanks! I had already made a (way simpler) card and deck system in one of my previous games (Fantasy Quest), so I already had an idea on how to make this.
I'd been wanting to push that system further ever since, so when the theme was announced I decided that this time I'd try something different and see if a full blown TCG was doable with GDevelop 😁
Good game! I think making this is quite hard. I don't even know how you've done this. The AI and the card collection. Nice concept.
Thank you! It takes A LOT of variables, but it's all coded with events 🤓 I have a cardTemplate sprite that is used as a structure for each type of card, and at the beginning of the duel I create instances of card sprites based on that template, for both the player and the opponent. The rest is keeping track of where a card is (in deck, or hand, or field, or discard). The AI is a decision system that checks all the cards in the opponent hand and check if there is a card that can destroy a player's card for instance, and plays using simple rules of priority.
Damn. I can't do games like that. Hats off to you.