Very moody piece! I like the strong narrative - it felt very up to the fates as to how the boy would survive, and sometimes is was purely by luck, as he dropped to -1 food a few times... but I got a good ending! Despite leaving the door open to irradiated streets! Didn't even know zombies were in this game, but I did receive two radios from the military, so that's nice.
I would have liked to see some indication to click the calendar to move to the next day, as it took a bit of random clicking to figure out how to play the game, but once I was there it was intuitive, and I could easily see what kind of game you had created (in the vein of the turn-based branching narrative).
Design-wise, excellent colours (good use of primary and secondary colours that also feel utilitary and I could instantly tell what each item was when it appeared).
Clear and even layout to the main stage, and I love the upgrade you made to the textbook pages! I don't know what the cover says, but I know how hard it is to draw with a mouse, huge props to you. My wrist aches at the thought.
Solid submission, well done!
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The day the nuke fell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative/Mood | #3 | 3.753 | 4.333 |
Game Design | #4 | 3.175 | 3.667 |
Polish | #5 | 2.309 | 2.667 |
Art | #5 | 2.598 | 3.000 |
Overall | #5 | 2.550 | 2.944 |
Audio | #6 | 0.866 | 1.000 |
Overall | #6 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An interesting concept and setting! I like the way the gameplay is delivered through a diary telling you what has happened, and then you make choices based on that and your resources.
I struggled a bit to understand what my choices were, what decisions I could make. The only thing I could figure out was whether or not we could go out that day, and if you used medicine or not? And I couldn't think of any reason not to use the medicine? What the consequences would be either way (assuming you'd die if you didn't take the medicine).
Last thing I'll say is there's a certain charm about the drawn art style :) especially contrasting with the bleak setting.
If you have time, it would be great to have a tutorial or some form of indication that the calendar is interactive or that the food water and meds are not and Incorporating some sound effects would enhance the overall polish of the game. however I think you have done pretty well for your first game jam
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