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SoulTitans's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #4 | 3.700 | 3.700 |
Creativity | #7 | 3.300 | 3.300 |
Fun | #8 | 2.800 | 2.800 |
Overall | #8 | 3.275 | 3.275 |
Theme | #10 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking Points of your Game?
On the brink of extinction, the Race known as Soul titans has been given one last hope. Will it be enough to stand against the Hybris menace?
Time spent on working on your game?
32 Hours
What assets did u use?
Blender, LMMS, Sculptris, Unity
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Comments
@FancyHat
Noted, the world is always a bit more satisfying when you know how much damage you're doing, will be sure to keep that in consideration for future builds.
Loved your MachinesAndHeroes, had so much fun with it!
@trianglPixl
Hey Thank you for trying the game. Firstly you made it to 38k?! That's awesome. I like your idea of adding things to collect for points. I agree that hit particles would help for you to identify when you have hit an enemy. I appreciate your constructive comments!
@EthanAShulman
Thank you, I enjoyed BlockToys too.
@FancyHat
Noted, the world is always a bit more satisfying when you know how much damage you're doing, will be sure to keep that in consideration for future builds.
Loved your MachinesAndHeroes, had so much fun with it!
I like the music but there are some problems that need solving, especially with readability.
It's too easy to find a spot with the third Titan and just shoot in straight lines to kill everything (standing on top of the overcharge in the top left corner is a good example). It's too easy to exploit when the player can't move and shoot at the same time. I was bored at about 38k points and ended up killing myself too easily by trying to move around. It would help to have WASD controls to move while shooting and to place things around the map to collect in order to score instead of just killing things. That way, the player is encouraged to move around.
As for readability:
- It's hard to tell if you're hitting the little guys when you're not staring straight at your laser. A particle and/or sound where you hit an enemy would help a lot.
- It's a cruel surprise when you're surrounded and you find out where the level ends. A small barrier would help a lot.
Nice game, my player wouldn't keep following the mouse as if I hit an invisible boundary though?