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SpaceTrain Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.265 | 4.455 |
Overall | #2 | 3.590 | 3.750 |
Theme | #2 | 3.830 | 4.000 |
Polish | #2 | 3.482 | 3.636 |
Fun | #7 | 2.785 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking Points of your Game?
It's inventory time in the sector! Unfortunately, you're the only SpaceTrain Engineer on duty right now, so it's up to you to move whatever each station needs moved to whatever other station. The problem? Each piece of cargo must be delivered within an arbitrary time limit, or your pay gets docked! The quartermasters are playing games with you, but like any good engineer, you knock off at the end of your shift, no matter the state of affairs.
Collect your bonuses and try not to have your pay docked too much in this first-person space train game!
Pass through stations to deposit/collect cars. Delivering cargo on time rewards you the value of the cargo, while delivering it past the due time will result in that value being subtracted. No cargo can be delivered once your shift is over.
Time spent on working on your game?
The entire jam time minus sleep, I guess.
What assets did u use?
See credits, plus the Unity Tech Game Jam Menu Template
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Comments
Very smooth, beautiful GUI, great music. You should expand on this concept. The free look didn't work. (Also wasn't able to make any deliveries)
heh it's pretty cool. It was a little daunting at the start trying to work out what I'm doing, and where I'm going.. I didn't know that number in front of me was my speed.. I was holding shift the whole time so it only put speed at 20.. finally worked out to press it multiple times and get it up to 100.
I didn't make any deliveries on time :(
apart from that pretty good, nice work