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SpyMaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 3.667 | 3.667 |
Polish | #6 | 2.667 | 2.667 |
Theme | #6 | 3.500 | 3.500 |
Overall | #7 | 2.958 | 2.958 |
Fun | #8 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
You are a spy tasked find out sensitive information by exploiting personal information of your targets.
It is a simple prototype game in development.
Would like to get feedback regarding what could have been done better in the given time limitations.
What assets did you use?
All assets used were CC0 licensed.
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Comments
Interesting angle on the theme. :)
Thanks
Nice concept and a nice interpretation of the theme!
Wish the map were zoomed out a bit more, it gets pretty hard to navigate and see what's around...
I like that the dialog just starts when you approach someone, makes it more fluid!
Thanks :)
I initially started the project zoomed out but the character seemed too small. Later on I wanted to create a map like in GTA, but didn't get time to implement it.
Game is very confusing and frustrating on where to go and what to do. I wish there was some sort of map so I know where the people are instead of spending most of my designated time just searching for the people I need to talk to. The time also freezes when it reaches 1 hour and 32 minutes left.
I do like the interpretation of the theme, of exploiting people rather than exploiting the game mechanics.
Thanks for the feedback :)
I wanted to add a mini-map and also had a few more ideas to make it easier to navigate but didn't have the time to implement.
Maybe next time :)
Reminds me of Disco Elyisum
Thanks :)
Never played Disco Elysium. I was going for a Carmen Sandiego feel (the 1985 game).