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Exploiter Achievements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 1.917 | 1.917 |
Creativity | #10 | 2.500 | 2.500 |
Theme | #10 | 2.000 | 2.000 |
Polish | #11 | 1.833 | 1.833 |
Fun | #12 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
It's suppose to be a game about speed running achievements / clicker game. I though it would be fun to make a timer so people could compete against each other. I took the speedrunning thing from the theme hint. Exploiting in my game is about having luck because of the randomness of the spawns / gold / level size. Which can be very random from each level. Also the game seems full of bugs after exporting it outside unity which is sort of an exploit i guess LUL.
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Comments
Great start to a game. Feels like with some more time this could be really fun.
Thanks! :D
I'm not really a person for clicker/idle games, but i think this is a neat concept. It could probably use a lot more polish and feedback so the player feels great about... well clicking!
Thanks for the feedback! :D Yes its more like a prototype / skeleton of a game right now. Wish I had more time to add some power ups to make it a bit more fun :P
The game is very linear and there is not much to do.
I wish I was able to control my character instead of a path being decided for me. It feels like a waiting simulator with actions only able to be done if the game allows me to.
Thanks for the feedback! :D It's suppose to be like a clicker / as in not very much active physics gameplay. But there was also suppose to be more things to do, like buying stuff (maybe speed and damage) and also mining / more enemies. But in the end I didnt have time :P but it was a cool learning experience for future projects :D