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The World of T's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #13 | 3.000 | 3.000 |
Gameplay | #16 | 2.800 | 2.800 |
Completion | #16 | 2.800 | 2.800 |
Adherence to the theme | #17 | 3.000 | 3.000 |
Well-rounded | #17 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
We built the game Remotely from different parts of the world, credits as follow:
Jakub Medveď - 3D Art
AddSuccubus/Louis - Concept Art, Story & Character Design
Sanne Ladage - Gameplay Programming, Voice Acting
Ellie Menendez - Programming, Level Design, Voice Acting
3D models sourced by Anything World
How To Play
Movement - WASD
Punch - Left Mouse Click
Construct Turret - Spacebar
Install Instructions
Just unzip and execute the exe file
GDL DIversifiers
Purpose of Play - Your game is built just to be fun!
Anything Jam World (supported by Anything World) - Your team used Anything World models or animation tools to create your game.
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Comments
It’s an alright game with a good premise, I’d say. I greatly appreciate the presentation of the title screen as well.
The combat does feel a bit ehh (it would be nice if there was also a keyboard button to attack, instead of needing to spam left click - and even then, spamming left click does get a bit old), not entirely sure how one is supposed to be able to attack the enemies without getting attacked oneself (besides hoping that the sentries hit the enemies for you), and it’s not quite obvious how one is meant to heal, so it kinda devolved into ‘waiting for an inevitable death without much one can do about it’.
Still, for the timeframe involved, and the additional hurdle of ‘collaborating remotely’ ~~I too know the feeling~~, it’s still a rather respectable outcome.