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A jam submission

Void HouseView game page

Help the Nicolas find a way out of the house maintaining your oxygen​.
Submitted by PatchesTheWright — 1 hour, 58 minutes before the deadline
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Void House's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#83.4553.455
Polish#102.8182.818
Overall#112.9772.977
Fun#122.5452.545
Theme#133.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
Void House is a game of survival-horror platformer 2D, where you need to help Nicolas find a way out of the vacuum house maintaining your oxygen, collecting O2 tanks, and hiding on the cabinets for avoid to get caught by the monster.

What assets were used?
Graphics and sounds: Freepik, Brian MacIntosh, MLOPEZ,
Teckpow, Remaxim, Gundatsch, Warmguy
Members of www.opengameart.org

Fonts: Raymond Larabie, Sinister Fonts
Members of www.1001fonts.com

Player character: PUDDI
From www.assetstore.unity.com

Background and textures: Kronbit
From www.itch.io/game-assets

Icons: Freepik
From: www.flaticon.com

More graphics: OpenClipart-Vectors
From: www.pixabay.com

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Comments

Submitted(+1)

When the creatures drew nearer and the music/sfx starts while you are hiding is really cool. I think what would've helped was to add footstep sfx for the player or just footsteps in the building to build that atmosphere more. Also would've liked to have a bit of warning if an enemy is on the other side of the door. Nice job!

Developer(+1)

Thank you for your suggestion, i am really glad that you appreciate my job. I agreed with the lack of warning and most part of game needed sfx,  this was because I was very worried about the art and spent too much time on it, instead of leaving it as was and having polished the other parts.  But you can be sure that with this I will make games much better in the future, thank you once more for playing.

Submitted (1 edit)

Your welcome, horror is a fun genre of games, would be cool to work on one in the future. Yeah with being on a time crunch it's hard to balance everything especially if you do it all yourself. For the project I worked on MarsViage, we had 3 people working on it (me working on music/sfx) so it was easier to focus on the specific tasks we each had.