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The Retriever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.455 | 3.455 |
Fun | #2 | 3.273 | 3.273 |
Visuals | #2 | 3.727 | 3.727 |
Gameplay | #3 | 3.136 | 3.136 |
Originality | #5 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ooooh this does so much with so little, it's such a design masterclass :D Love it. Didn't completely understand the dynamic with enemies and orbs, though.
Love the mechanics and the pixelart and the twist.
PLEASE MAKE THIS A FULL RELEASE I CAN HELP IF YOU WANT TO
This feels really good to play. Having to rely on enemies for healing does kill the pace a little though, I guess finding the balance with placing cores is a big part of this, but I wasn't sure on what to prioritise which made me slow down a lot when i wanted to enjoy falling fast. That's a minor issue though, pretty great overall.
Very clean! Looks good, sounds good!
Thematically it fits but it doesn't factor into the gameplay which I am sad about.
Very good interpretation of the 2 button limitation. Typically it feels like you have your control taken away which is very frustrating, but here I barely noticed it.
Energy core mechanic is cool BUT there's no way to plan how many energy cores are too many energy cores, so there's no strategy.
It's frustrating to land on enemy heads when you fall a long way, and when you have to wait for them.
Really really solid entry though, one of my favourites.
I really liked it, I would love to play more and harder levels of this.
Cool jump introduction!!!! After reading the description I now understand the core energy mechanics. The final boss killed me :(