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A jam submission

Inner HumansView game page

Switch between demon and human in a game idk
Submitted by Pholidia — 2 hours, 11 minutes before the deadline

Play game

Inner Humans's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#423.0323.125
Audio#442.1832.250
Fun#492.3042.375
Overall#502.4012.475
Overall#532.3042.375
Design#572.1832.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

What I liked- Artstyle, Idea

Disliked - Controls are pretty hard, hitting the enemy is really hard. It needs more polish

Submitted

Nice game, The artstyle is well done. I feel you could have added a more "Puzzle" element to the game with "demon form", but its ok.

the melee combat is really hard, and your sprite is over the attack animation (which you usually dont want). To fix this, go to either the sprite renderer of the attack and increase "Order in Layer" or go to  sprite renderer of player and decrease order in layer.

To fix the combat, i would increase the attack radius, i feel its too small.

Finally, the player animations. I would have created an idle animation, and using the animator component create a bool for player moving to check between animations (This isnt a good option when you have to deal with too many animations with sprite sheets, but its simpler when you have few like here).

Finally, you should set transform.rotation of player in Update/FixedUpdate equal to Quaternion.Euler(0,0, transform.rotation.z). That way, when you flip the player it will stay flipped and wont turn back.

overall, Nice Job :D

feel free to check out my game

Submitted

Great job! :). Good take on the theme and mechanics. The execution needs a bit more polish. I found the gameover buttons did not register my clicks.  Good submission!

Submitted

Good job on making this game ! I would say melee combat needs a lot of rework. Also you might wanna think about giving the shapeshifting some kind of purpose. Well done :) Cheers

Submitted

Really didn't understand what was going on and got softlocked stage 3. Combat is a bit too close range for my tastes. Very cute aesthetic though, and liked the fast/slow mode duality implemented.