I think it became harder to deflect the projectiles now, I completed the levels as usual, but this time the boss nearly killed me. Didn't complete the Chamber of spirits, though, probably cause the wall-jump is kinda wonky. Or maybe it's a skill issue.
Thanks for the feedback. I think since last time I only removed the ability to spam direction for kicks. Did you play windows or linux version? I delayed the windows version until today so it didn't have kick animations that make it more obvious.
By the way I implemented the taunt thing I first suggested on Avoider, so you could use it as a case study (although it's not that useful if you can't parry well).
Takes some skill to play but you can get the hang quickly of the mechanics. The snake boss of stage 1 took me two tries, I mostly struggled to parry the red projectiles. It's much fun to kick enemies while in mid air or managing to parry missiles and seeing them spin out and explode. Big props for the art style, I really like it. The player character make me think of a tyranid from 40k. Just one bad thing I can say is that some sprites appear blurry in the game, which make them stand out badly in my opinion. The liquid spent casing is very nice touch!
I enjoyed my time with your game and can't wait for more levels in a future demo day.
Comments
I think it became harder to deflect the projectiles now, I completed the levels as usual, but this time the boss nearly killed me. Didn't complete the Chamber of spirits, though, probably cause the wall-jump is kinda wonky. Or maybe it's a skill issue.
Anyway, keep it up, will gladly play more levels.
Thanks for the feedback. I think since last time I only removed the ability to spam direction for kicks. Did you play windows or linux version? I delayed the windows version until today so it didn't have kick animations that make it more obvious.
By the way I implemented the taunt thing I first suggested on Avoider, so you could use it as a case study (although it's not that useful if you can't parry well).
Really cool stuff!
Takes some skill to play but you can get the hang quickly of the mechanics. The snake boss of stage 1 took me two tries, I mostly struggled to parry the red projectiles. It's much fun to kick enemies while in mid air or managing to parry missiles and seeing them spin out and explode. Big props for the art style, I really like it. The player character make me think of a tyranid from 40k. Just one bad thing I can say is that some sprites appear blurry in the game, which make them stand out badly in my opinion. The liquid spent casing is very nice touch!
I enjoyed my time with your game and can't wait for more levels in a future demo day.
You have a nice gem of a game.