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georgetown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Georgisticness | #1 | 5.000 | 5.000 |
Craftsmanship | #1 | 4.000 | 4.000 |
Overall | #1 | 3.833 | 3.833 |
Enganging Experience | #3 | 2.500 | 2.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
rafd - everything; started 2024-08-02
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Comments
very cool simluation, very ambitious and detailed, still don't feel like i understand it all. as others said, the online persistent idea is very fun. i think it might encourage players to check back every day if somehow you had like a # of actions you could do per day and then come back the next day and see what kinda of results and resources you now had to play with.
i also think a smaller map would be interesting, so you'd have to compete for the land. does the prxomity of farm to housing get factored in somehow or is the land value mostly from just the absolute number of plots being limited?
Right now all plots, farms, houses and citizens are the same. My plan is to get rid of homogeneity: each plot of land a little different (farms more productive in certain areas), each citizen has slightly different skills and preferences, etc.
Very nice game, the video walkthrough is 100% worth it, otherwise it would have been hard to grasp. Maybe the gameboard is a bit big, so that it takes a while to get interesting, but I really love what you have done.
I love the economic system behind this, that's amazing. And the persistently online idea is really neat!
Video walkthrough: https://youtu.be/GmsFe0tv9wI