I also agree, Shirou's sounds brought the game to life! It really livened the game after staring at screens and transitions for 25 hours straight.
I got addicted to many mini things so I'd tweak and adjust. I'm glad it had such a noticeable effect :D
I worked the hardest on the ending cinematic, glad it worked out!
From Cons
Can you say which areas specifically? I'd like to adjust to suit, if possible.
Ideally there were plans of scoreboards and achievements, which never got realized due to time constraints.
Ideally, we wished for images per encounter and a unique image per town, but time constraints again, as well as the extensive criteria that would have been required of Yaga. Even still, they did amazing with the arts created; we did our best to wrap the flow of the story around that instead.
Thank you for the tip!
Again, thank you for playing! I too would love to see this expanded on (I'm pretty much addicted to it) Sadly, other creators have already moved on, so other than potential highscore boards in the distant future, this game won't be expanded on again any time soon. But, there's always another game jam to join and more knowledge of what to prioritize.
I understand what you mean. The world art was more basic coloured, while two characters had vibrant colours. Thank you for elaborating.
As for scene art, it could be how I shrunk the arts when in towns versus encounters. A last minute decision, I didn't think much of its effect, thanks for bringing it to my attention, and again thanks for playing! :D
Comments
Thanks for playing! I respond on my own behalf:
From Pros
From Cons
Again, thank you for playing! I too would love to see this expanded on (I'm pretty much addicted to it) Sadly, other creators have already moved on, so other than potential highscore boards in the distant future, this game won't be expanded on again any time soon. But, there's always another game jam to join and more knowledge of what to prioritize.
Thank you for letting me participate!
I understand what you mean. The world art was more basic coloured, while two characters had vibrant colours. Thank you for elaborating.
As for scene art, it could be how I shrunk the arts when in towns versus encounters. A last minute decision, I didn't think much of its effect, thanks for bringing it to my attention, and again thanks for playing! :D