This game's levels certainly have a striking dream-like look. However, while I get it's meant to highten the challenge, every level that has obstacles in it is made a bit too hard by the small light cone, plus the fact that the hazards are the same dark color as everything else.
I'm also wondering why you opted for a random level order, when there is (in my opinion) a large difficulty difference between them. There's a level without hazards, then there's one with hazards but at least generous platforms, and then there are levels with one-tile platforms, with the light cone not reaching the hazards, the next plaform, the jutting-out blocks on the ceiling that'll block your jump and dump you into the hazards, or some combination of them. I'm afraid it's not a difficulty I enjoy, despite the novel premise and the nice look of the game.
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