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Darkrune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Arcade feel | #2 | 4.571 | 4.571 |
Aesthetics (graphics, sound, mood, etc.) | #3 | 4.143 | 4.143 |
Fun | #3 | 3.571 | 3.571 |
Followed Jam Rules | #4 | 4.571 | 4.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked this Adventure-style game, and the aesthetics worked well together. It did take a minute to learn exactly that runes aren't used for fighting enemies, just for monster spawners once they started to appear (I also wasn't sure what was a monster spawner just from the graphic). Some levels might need to be a little more forgiving since the VR player will be using a virtual joystick and thus doesn't have the feedback that a physical one gives, so it might be hard to make those precise moves between, for example, the bone shooters. Also, since it seems like it's using Unity's collision detection via colliders, it would be good to see if there's a way to glide against walls more; I sometimes got stuck in my movements because of friction against a wall. By the way, I think I encountered a bug on one of the levels where a ghost killed me but I had 3 hearts left. Overall though, this was a fun game with some interesting puzzle-based gameplay!
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