Play Game Room reject
Mailman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #32 | 2.786 | 2.786 |
Style | #38 | 2.357 | 2.357 |
Giant Bombitude | #39 | 2.071 | 2.071 |
Enjoyment | #40 | 2.071 | 2.071 |
Gameplay | #42 | 1.786 | 1.786 |
Overall | #42 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Andrew
Leave a comment
Log in with itch.io to leave a comment.
Comments
At first the controls were a bit frustrating but seemed to grow on me. I think it's because this game feels like an old NES game which game me a strange feeling of nostalgia. Either way I stuck with it and ended up enjoying it for the most part. the third level has a house on the bottom that isn't aligned with the street and it prevented me from finishing it but all in all solid work!
OOPS.
Actually, it turns out my gamepad wasn't plugged in so I wasn't getting this error. It should be fine now.
On launch:
"___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oPlayer:
Variable oPlayer.Y_held(100006, -2147483648) not set before reading it.
at gml_Object_oPlayer_Step_0
############################################################################################"