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Death Drop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.000 | 3.000 |
How well does the game fit the themes? | #5 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #5 | 4.250 | 4.250 |
How much do you enjoy the game overall? | #6 | 2.500 | 2.500 |
Audio | #6 | 1.500 | 1.500 |
Overall | #7 | 2.875 | 2.875 |
Visuals | #9 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
7 hours
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Comments
I couldn't rate (not sure why; I joined the jam and am identified as a contributor). I liked the character movement and the concept. Nicely done.
I appreciate the comment all the same, thank you. If you are interested in the movement script I can try sharing it with you somehow.
Neat interpretation :D
Thank you! I was disappointed that I didn't get to make the rebirth part of the game, would have really sold the interpretation, so it's great to know this in of itself was rather neat.
Multi-game jams are always tricky that way. You made a game! And it's a nifty game. (Love the character animation, by the way.) You can always do the accompanying game outside the jam, if you still want to.
I was going to make two games, one where you fall and another where you had to climb up for the rebirth. I ended up investing too much time in the falling one and wasn't able to finish the second game. I would have loved to go over the 9 hours but considering I started working when there was under 24 hours left it wasn't possible.