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Legaia Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #57 | 1.939 | 2.375 |
Visuals | #61 | 2.347 | 2.875 |
Gameplay | #62 | 1.735 | 2.125 |
Fun | #62 | 1.735 | 2.125 |
Overall | #65 | 1.837 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
Since the theme involved differences between people, I made a game based around using a group of people with different skills to try and accomplish a common goal, hence the trait system used in this game, which come from different professions and races
Number in team
1
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Comments
Tagging along the other 2 comments, definitely a fast forward button would be great. I think with most auto battler games, people want to just get through the fighting? I'm not sure what it is. Also, I think move the heal and revive into character skills so it's not readily available would really change the game and make people think.
I really like the artstyle however I have some feedback on other parts of the game. I see what kind of game this is trying to be, however if there is like a fast forward feature for battles that would be great in order to engage the player more.
I have no complaints only feedback. Everything here works and is well thought out. I like the art style and although everything is pretty basic, it is well executed. The only thing that annoyed me was the time waiting between events. As there was nothing to actually do the waiting seemed dull and if there was a speed up button or a skip I would have pressed it. Good work for a solo game well done.