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Hidden Forces's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.000 | 4.000 |
Technical | #2 | 4.000 | 4.000 |
Visuals | #2 | 3.667 | 3.667 |
Audio | #4 | 2.667 | 2.667 |
Fun | #6 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I really like this one, very impressive technically, and an interesting take on the theme to boot!
The controls are a little tricky to get to grips with but once you do I'm happy to say it works very well.
Pre-Existing Work
I made this game with 8 hours on Saturday and 11 hours on Sunday.
I used 5 of my own modules to create it:
1. Dynamic Shader (on the corona marketplace)
2. Trig Engine (physics movement)
3 . Mini Map
4. Multitouch
5. Terrain modules inspired by the one on the marketplace store.
Man, it helps to have libraries!
I've been wanting to make a molecular, bacterial or cellular-based game for a while. I have had the idea of a physics based cell with a phospholipid bilayer kicking around in my head for a while and thought this would be a great chance to just sit down and make it. I had a lot of fun and didn't yell at the kids once - I swear!
Thanks to Glitch Games for organizing this!
I'm not sure if my APK is solid as my Galaxy Tab 4 couldn't hang with the build and I tend to do my testing on iOS before Android.
To the judges - If the APK is shoddy, I can send you payload package from a service I use so you can load an iOS build (signing on as one of my devices for the year).
Team Members
Jonathan Sharp (me)
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