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DRAGON VS HUMANS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design - How compelled are you to keep playing this game? | #41 | 2.722 | 3.333 |
Art and visuals - How amazing does the game look and feel? | #65 | 2.313 | 2.833 |
Technical - How impressive is the technical complexity of this game? | #70 | 2.041 | 2.500 |
Sound - How well does the sound create the perfect atmosphere in the game? | #72 | 1.497 | 1.833 |
Overall | #72 | 2.041 | 2.500 |
Theme - How well and unique is the theme implemented in the game? | #83 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Burn baby burn! also; 20/10 itch.io username.
Thanks :D
I love it❤ Have to burn it all! Burn it all down!!!
Didn't quite see the theme in this, but the movement was fun and the fire effects were simple but nice. I would recommend only showing the "worldmap" version, since the other one seems to be more of a testing ground (unless of course that was how far you got during the jam)
The other version that isn't worldmap was how far we got in the jam and thanks for the feedback :)
Very cute! I liked the movement and was surprised by the REALLY COOL effect when you get a high score. I saw that the pillars were randomised, but would have been nicer to have some respawning things to keep going. But I understand 48 hours is short, so very well done!
I really like the dragon and the movement of the dragon. It has room for unit spawning and continuous gameplay where you can beat your own high score. The theme didn't come out as much as other games but I didn't mind that at all. All in all great effort for 48 hours!