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Equilibrium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well and unique is the theme implemented in the game? | #18 | 3.750 | 3.750 |
Game Design - How compelled are you to keep playing this game? | #21 | 3.375 | 3.375 |
Technical - How impressive is the technical complexity of this game? | #25 | 3.125 | 3.125 |
Overall | #29 | 3.212 | 3.212 |
Art and visuals - How amazing does the game look and feel? | #40 | 3.188 | 3.188 |
Sound - How well does the sound create the perfect atmosphere in the game? | #41 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice! Difficult, a little frustrating but fun! I did feel that there should be some sort of indicator for how hard I was going to jump, but well done either way.
super nice!
it was a lot of fun but also hard
Nice. Hard, but nice.
Good work, kids :)
Like the game idea and mechanic! But is there a reason, why there is no charge bar for when you throw the ball?
That is on purpose! It's part of the challenge, just as there is no checkpoint. The game will be frustrating but it will also make it all the rewarding to overcome!
hmmm so the frustration was on purpose?
Yes! It's about overcoming that frustration. Through practice the player can improve. Having a charge bar would be like telling them to memorize when to jump or not when it's more about improving your timing skills. By allowing the player to improve his skills the reward for completion is also much higher. We had a player who's first run took an hour and a half to complete the level, but after an additional hour of gameplay he was able to complete the level in less than 5 minutes!
Fun platformer mechanic!