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A Rift Between's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Unique Factor | #4 | 4.000 | 4.000 |
Visual | #4 | 3.875 | 3.875 |
Audio | #6 | 3.500 | 3.500 |
Completion | #7 | 3.375 | 3.375 |
Engagement | #7 | 3.375 | 3.375 |
Fun Factor | #7 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It’s a really fun game..!!! Starts off a bit hard and frustrating but as I got the upgrades I started enjoying myself :p
thanks for playing!
great! Love the art design!
thank you!
A very fun one indeed! Needed like 30 minutes to finish the game, the biggest problem was that green ore was turned into red material and red ore into green material. It took me long enough to figure out that they are swaped) The best part of this game is progression, i got from that weak drone to 5 deadly lasers, but i think i lacked time and oxygen expansion upgrades. Anyway, great game!
thanks for playing! and thank you so much for the input, I knew something strange was happening with them but this helps me get to the source of the problem way faster.
I struggled to figure out how to fix things. I collected resources but it never told me how many i needed or how many i had.
the atom smasher requires 2 grave and 2 rose ore to repair, from there you smash any ores given into the smasher and it takes 3 each of rose/grey to activate the crafting bench. once the bench is active it shows your current smashed atoms on the top of the crafting window.
I struggled to find a way to let the player know how much raw ore they had without adding a UI to the hub.
when interacting with the crafting/atom if you do not have enough it should have shown what you need, unsure as to why it did not trigger, sorry it was a struggle, but thank you for playing and for the feedback.
Once the jam period is over, I will make sure to update the project to better show the player their resources