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Who Needs Heroes?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #579 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea but I tried it three times and it always just ended in a staletmate where both of our lanes are fully upgraded and no more towers are getting destroyed.
I also noticed upgrades for health, speed, and attack but those dont seem to be working for me?
Thanks for playing! I noticed after the fact I forgot to add what those small upgrades do (doh!). They buff the NEXT wave from that lane, but the upgrade resets after it spawns. Was meant to allow quick momentum shifts and responses. I ran out of time to put it in the UI and forgot to add it to the instructions page. My bad. Thanks for trying it out!
Interesting concept.
I got to play many custom pre-DotA WC3 custom games back in the Battle.NET days that had a similar concept and it feels ironic that the design has looped itself and gone back to its origins.
You can quit the game at any time with the ESCAPE key.