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Magicless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #683 | 2.245 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The magic absorption/anti-absorption thing wasn't communicated very well, but aside from that it was fun! It almost feels more like a puzzle game than an RPG.
I actually changed the description of the spell multiple times to make it as little confusing as possible. Guess it didn't work. Glad you liked it!
To clarify exactly what I found confusing:
1. The text of the enemies' attacks went by so fast that I couldn't tell it was casting two different spells on turn 1 and 2, which made me confused as to why anti-absorption did different things on turn 1 and 2
2. I got the impression magic absorption was a specific attack, not a status effect. I thought my anti-absorption spell would negate the attack.
I figured it out eventually, but it took a few tries. And it's entirely possible that the game communicated it fine and I'm just an idiot.
Do you think the option to read a combat log would have helped you figure out these things? Or perhaps I should give the attack and the status different names.
A combat log would've helped, yeah. If that's too much work you could also just slow the battle speed (or give the option to slow battle speed).
I already have the code for a combat log. I will work on giving the option to slow down the battle. Thanks for your help!
Interesting idea for an RPG.
Yes it is I'm the best now rate me 20 stars thanks