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Slimesweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1192 | 3.188 | 3.188 |
Design | #1233 | 2.813 | 2.813 |
Overall | #1424 | 2.896 | 2.896 |
Adherence to the Theme | #1663 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its a really fun idea ! I lov ethis game ! I found a trick for ahave a lot of points and i did 222 150 if i remember.
I hope you will try my game and leave a comment and a rate for know my bad points and my good points : https://itch.io/jam/gmtk-2019/rate/460797
Good luck and good job
It's a fun idea, but alas, it does not seem to fit the theme in a really apparent way. The first time I played I thought it was a game about only getting one slime per sweep, as to do otherwise would subtract from your score and cause you to potentially run out of slimes.
Soon I realised this was not actually the case, so I tried to aim for single slimes in order to accumulate a bunch and then sweep them all in large quantities. It was... a mild success. As it happens, simply spam clicking near the edges ends up producing better scores because of loose slimes caught there raising the number of slimes overall, and the sheer speed of spam clicking just sweeps more slimes than my aim and calculation ever could.
So the idea is fun, but the exact rules, balance, or mechanics should be rethought or redone in order to better fit the theme or present more of a game for the player.
How does this fit the theme? Also there is no way to fail, you simply spam click until time runs out.
You're right that it only kind've loosely fits the theme. I'm gonna try balance things out a little more and see if I can change and or add anything to make it adhere a little more. There isn't meant to be a way to fail in this game - it's all about trying to get the highest score you can in the allotted time (though the balance needs a lot of work as you've noticed). Thank you for the critique.