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Budget Spacefight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2258 | 1.643 | 3.000 |
Adherence to the Theme | #2322 | 1.643 | 3.000 |
Overall | #2423 | 1.400 | 2.556 |
Design | #2501 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
first thing: why is this game not a browser game? it's a waste of your resources and ours. Secondly: I played for twenty minutes without ever seeing an enemy, it's nice that you have to control everything with 3 components (which by the way are hard to move around, often it will place it on the floor and not in the socket), but it isnt nice that you dont know what you're doing. It would have been a lot more fun if there weren't boundaries and the ship was a lot smaller, giving the possibility to see enemies (which should fire on sight, not from the other side of the map). The had drawn graphics were cute, not very "spacey" though. Concluding, please don't name a zip file "windows" and a gamefile "game", it sounds a lot like a virus.
Thanks a lot for taking the time to try out my game and giving some feedback.
To address your comments: No Browser game? I used Godot to create this game as I thought it was capable of building for both web and Windows, but it turns out web is not supported yet in the Godot Mono version. Sorry for the inconvenience. Limited field of view I implemented zooming in and out with the mouse wheel, but unfortunately I forgot to mention this in the Tutorial. I added it to the game's description on itch, but I'll keep in mind for the next time not to skimp on in- and out of game instructions.