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A jam submission

Jupiter JamView game page

Don't get fragged; get upgraded. Created for the GMTK 2019 Game Jam​.
Submitted by Trozz — 8 hours, 48 minutes before the deadline
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Jupiter Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Design#16682.2143.500
Originality#23081.5812.500
Overall#23451.5282.417
Adherence to the Theme#25820.7911.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's nice, visually pleasing. Doesn't fit the theme too much imo. Controls could be better and i guess you should have less thrust/momentum it's too hard like that and too fast.

Submitted

The game would be really fun but the controls are god awful and the only way to fix it is to pick the warp meaning that the warp is OPAF (you can hold rmb and you'll move where your mouse is, always)

It's a shame really, because it would be great with a better control scheme

Also i don't get why this would fit with "only one"

Developer(+1)

Thanks for your feedback!!!

I hold S a lot to stabilize the ship — maybe that’s not a good sign, but it is a decent strat. I’m guessing you’d rather have WASD move mouse aim?

Warp was so broken, but it felt too fun to patch out. I doubled its appearance rate on the reward screen as soon as I tested it. Warping into orbs to punt them at the enemy was a new way of play.

Rather than following a single theme of only one, I have a lot of one-of mechanics in the game. One  screen, enemy, doodad, collectable, upgrade, ultimate use, etc