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Space Lemonade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #721 | 3.667 | 3.667 |
Design | #908 | 3.167 | 3.167 |
Overall | #1054 | 3.306 | 3.306 |
Adherence to the Theme | #1390 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is well polished, whith nice grathics, smooth movement. But I faced the problem with turrets, I understood how to place them, but I didn't understand how to run them. I pessed B many times and nothing happens, hope you'll add some kind of tutorial for such a stupid people like me.
Very well processed topic about lemon ! Nice job
Very well polished game! Took me a while to understand how to play but when I got it, it was really fun! Very orignal too! Like, lemons ? Why ? Very good game with great potential! Great job with it!
Would love if you could check mine out too! Or not, no pressure ;)
Cool and fun TD. Like the art style and characters. Good job!
Cool game! I agree with Kneehat that it took a few minutes to figure out what stuff was supposed to do, but it was a lot of fun after that! It's also an impressive amount of polish for a game jam game. The camera, models, and map all looked really clean.
I was disappointed that the difficulty never really scaled up, but it's a game jam game, so w/e
My biggest complaint is the lack of feedback in the controls. Buying a turret doesn't have any feedback other than changing the HUD. Also, the wrench swing both interrupts itself and doesn't do anything until the end of the animation: if you're clicking fast to get a turret up as fast as possible, the character will wiggle the wrench around while accomplishing nothing.
Overall I think it's a great entry, but I think it needs some minor tweaks that would make it a lot better.
Nice game. I like the art and the colors. It took me some minutes to understand how to place towers and how to activate them, but after a while it was clear and I had a lot of fun. :)