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The Mortal Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1037 | 3.000 | 3.000 |
Adherence to the Theme | #1238 | 3.267 | 3.267 |
Overall | #1301 | 3.044 | 3.044 |
Originality | #1451 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun concept and good 3d art. I would maybe prefer faster/more frantic combat similar to Ziggurat.
Would appreciate it if you could rate my game as well :)
https://itch.io/jam/gmtk-2019/rate/462985
Fellow slime enthusiast! I like your 3d slime design! Very angry boy! I had a fun time just making an army of the little guys! Very good shoot / reload animation! Dug the magic circles on the wrists! Fun game!
Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644
Your slime desing look very good we try work with slime too
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
Plays well and the art is pretty well made, though if i'm being honest I don't see the connection to "only one". I might've missed something though :\
The concept was "an arena shooter where only one enemy is killable", so you're hunting the specific slime that can be killed so that you can wipe the rest of the enemies
If you kill slimes at random, you'll just make the situation worse for yourself with more and more slimes swarming you :)
That... explains a lot. I think i definitely just got super lucky at the beginning, which made me think "what's the point if i can just kill any slime"
One thing i would suggest is adding feedback to whether the right or wrong choice was made (perhaps some splash for the right slime, and dark puff of smoke for the wrong one)
you're right, the wrong slimes have a puff of smoke and multiply, but killing the right slime could have some sort of indication on the remaining slimes that they are now vulnerable
Thanks for the feedback!
congrats on getting Mark to play your game! 😀