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Magnum & Shelly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1739 | 2.556 | 4.667 |
Originality | #2035 | 2.008 | 3.667 |
Overall | #2101 | 1.887 | 3.444 |
Design | #2424 | 1.095 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea is cool but uh, didn't you mistextured the super slippery ice with sand and wood textures ?
I mean it's really hard to stop where you want, or even just to rotate the character without moving him since the slightest movement last a long time. Plus i have to agree crossing the bumpers and stick is a weird way to go, it wasn't that hard to get used too though.
The triggers in the air could have been a little more obvious, as i thought it was the moon or some planet at first, tried for a couple minute to pass the first room when i accidently hitted it, but then it took me a couple other tries to figure out that this elements moving as fast as the background isn't part of the background actually.
So yeah the concept is interesting but i feel like there's still some work to do on polishing the sprites' origin, collisions, movement, enemy pattern, and level design which seems a little rushed.
I am sorry if i went a little hard on you on this one ^^"
Fun game, but the controls are a little iffy. This seems like the kinda game that could be played on a keyboard and mouse, and in terms of the controller's uh, controlls, it's weird having the left stick/right bumper for one character, and right stick/left bumper for the other. Honestly, I think the main thing getting in the way for me is simply a hardware issue on my side, as the controller's left bumper is kinda crap, but still.
In any case, thank you! I'm rating this one real high <3
Not bad, I liked the music and background art. Sometimes it was frustrating to platform because the character would slide around a lot. Happy to find the winnie screen!