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Shoot 'em Up (But Don't Get Crazy)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #141 | 4.183 | 4.183 |
Design | #165 | 4.100 | 4.100 |
Originality | #197 | 4.250 | 4.250 |
Adherence to the Theme | #408 | 4.200 | 4.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game definitely requires skill: dodging the bullets, the ships, the mines with no breaking system (you can only move forward) while shooting your enemies but not overshooting them then getting close to the neutralized enemies but not too close.... This game is gooood
It was a really hard game, I died a lot haha, I like that even tough they're neutralized you still can die because of their shield so the challenge is divided into two: neutralizing them and saving the passengers.
Well maybe it was only a challenge to me...
This game is not for the weak of spirit. This game will challenge you and make you a better person. Stop paying your life coach and start paying $0 for this instead. I heard somewhere that Bruce Lee used to play an antiquated version of this game to prep himself mentally before fighting a hundred extras. If you're ever caught in a bad part of town and you need some instant street cred to get you through, just let them know you made it to stage 3 in this game.
On a more serious note, I thought the navigational method was unique but I thought the keymapping felt a little weird. I think using the WASD cluster instead of the arrows might make more sense since you can still reach the shift and space with your other fingers.