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Only One Platform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #516 | 4.100 | 4.100 |
Overall | #862 | 3.500 | 3.500 |
Originality | #1004 | 3.400 | 3.400 |
Design | #1037 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Everytime i fall out the screen i get this error (it's basicaly not playable :/ ):
Error
main.lua:142: Shader uniform 'prescaler' does not exist.
A common error is to define but not use the variable.
Traceback
[C]: in function 'send'
main.lua:142: in function 'drawDedAfter'
main.lua:493: in function 'draw'
[C]: in function 'xpcall'
Thanks for trying to play the game! Apparently this error is showing on some people's computers when the game over message appears. I identified and corrected the problem, and will upload a new version as soon as the Jam ends!
Then I'll try it out again :)
I like the idea, it's fun! I have a hard time using the mouse to control the platform, not sure why hehe
We also created a game for the jam in case you want to check it :)
https://black-mamba-studio.itch.io/mocho-vs-mostros
The art style and music are outright psychotic (and amazing).
Simple and fun gameplay-wise
Great concept! The execution is a bit floppy as the game crashes when you fall off...
But the concept is rather nice!
It's certainly an interesting concept with fun visuals and music.
I think a floaty jump would've matched better. Having such a small range of movement with such quick instant death limits the mechanic and makes it more annoying than fun. Besides that, whenever you have a random element in your game it's really important to consider the range of possibilities your random allows. In this case, I think your function for randomly adding things to the screen should've checked what was on the screen and made sure there's always a good thing to go after, if only to lessen the downtime.
Also, allowing w to jump would make controls a lot more comfortable. I know space is used a lot with wasd, but when w isn't being used for something else, it makes for a great backup when using small keyboards with large hands and such. It's also more intuitive if the player is used to games that don't use the mouse.
I like it! I really think that it could have turned out to be better if you had more time. It feels a little boring after playing a couple of minutes. I give you my kudos anyway! My game's also about an only one platform, you can try it at https://itch.io/jam/gmtk-2019/rate/462969