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A jam submission

Only One PlatformView game page

You are a mouth, and you are hungry!
Submitted by thiagov — 2 hours, 7 seconds before the deadline
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Only One Platform's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5164.1004.100
Overall#8623.5003.500
Originality#10043.4003.400
Design#10373.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Everytime i fall out the screen i get this error (it's basicaly not playable :/ ):

Error

main.lua:142: Shader uniform 'prescaler' does not exist.
A common error is to define but not use the variable.

Traceback

[C]: in function 'send'
main.lua:142: in function 'drawDedAfter'
main.lua:493: in function 'draw'
[C]: in function 'xpcall'

Developer(+1)

Thanks for trying to play the game! Apparently this error is showing on some  people's computers when the game over message appears. I identified and corrected the problem, and will upload a new version as soon as the Jam ends!

Submitted

Then I'll try it out again :)

Submitted

I like the idea, it's fun! I have a hard time using the mouse to control the platform, not sure why hehe 


We also created a game for the jam in case you want to check it :)

https://black-mamba-studio.itch.io/mocho-vs-mostros

Submitted

The art style and music are outright psychotic (and amazing).

Simple and fun gameplay-wise

Great concept! The execution is a bit floppy as the game crashes when you fall off...

But the concept is rather nice!

Submitted

It's certainly an interesting concept with fun visuals and music.

I think a floaty jump would've matched better. Having such a small range of movement with such quick instant death limits the mechanic and makes it more annoying than fun. Besides that, whenever you have a random element in your game it's really important to consider the range of possibilities your random allows. In this case, I think your function for randomly adding things to the screen should've checked what was on the screen and made sure there's always a good thing to go after, if only to lessen the downtime.

Also, allowing w to jump would make controls a lot more comfortable. I know space is used a lot with wasd, but when w isn't being used for something else, it makes for a great backup when using small keyboards with large hands and such. It's also more intuitive if the player is used to games that don't use the mouse.

Submitted

I like it! I really think that it could have turned out to be better if you had more time. It feels a little boring after playing a couple of minutes. I give you my kudos anyway! My game's also about an only one platform, you can try it at https://itch.io/jam/gmtk-2019/rate/462969