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Close Attention's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #161 | 4.481 | 4.481 |
Originality | #224 | 4.222 | 4.222 |
Overall | #273 | 4.025 | 4.025 |
Design | #723 | 3.370 | 3.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The last level kept whupping me. I didn't want to spam to win but I just could figure the path and hit the enemies. Really Really cool 1 pixel game. The Idea of linking two of the three subpixel colors to distance from goal and enemy was a very clever idea and also made for some hypnotic but informative blending. I liked it a lot. Good job!
Thanks for the feedback! The last level is super long and hard, even I couldn't figure it out and I made it!
Surprisingly challenging and tense! Seeing the screen quickly fade to red as an enemy approaches is terrifying. I may have relied too much on spamming click the last few levels to take out enemies. Having a cooldown timer on shooting might enhance the difficulty in that respect.
I think I beat the last level in the Windows version, but the game froze on a blue screen after the jingle plays (no rainbow effect). Is that intentional? No problem if it is - just wondering if I may have done something wrong.
Thanks for the feedback! Im glass you liked it! I'm not sure why that happened at the end. It should take you to an ending screen, but that might be a big with the built version. I didnt really have time to beat the last level after I built it, so its probably just a bug.
Great adherence to the theme for sure. Good job on a challenging concept, stays interesting despite the (very) limited visuals! I wonder if it could be made into a purely audio game. That might be interesting.
Thanks! I think the audio game idea could work, but I feel like there would be too much happening sound-wise. Limiting the information giving through visuals to one color at a time definitly forced me to make the game more auditory-based
Great and catchy introduction for a very original idea ! Hard to fit better the theme than this one ! Sometimes the controls can be a little frustrating, for example I had the impression to not touch the ennemies even if the pixel was green, and also it take me a little time in the first level to understand that I needed to listen my foot step to understand where the wall was. But overall, it succeed to have a very risky and strong concept while remaining accessible and fun to play !
Thanks for the feedback! I had no idea how this game was going to turn out, but I'm glad that you thought it was good!
That was actually pretty good (and a clever take on the theme). Didn't think I'd play it for as long as I did, so that's a good compliment!
Thanks! I'm really glad you like it!
I have no idea how this is as engaging as it is. It's so much fun
Lol, thanks a ton!
This idead worked a lot better than I expected! Nice job. Check ours: https://cerosware.itch.io/one-stick-shooter
Thanks! I'll be sure to check your's out!
I almost forgot, the intro was so cool!
Really suprised by how interesting an one pixel game can be. Great work!
Thanks for the feedback! Glad you like it!
*happy frog noises*
A very cool game indeed
Wow what a nice game
Honestly pretty good. I liked the satisfaction of killing flies. (cause im a frog-like the picture) wooooo
Thanks for the feedback! They're supposed to be robots buzzing, but art is in the eye of the beholder, right?
Despite of no having the usual feedback of action games, in this one the action and the tension felt really strong. Great sound design too and cool idea for a different top down shooter. I got to the final level but I couldn't beat it, I got really close to the goal but I couldn't find it :(
thanks for the feedback! Depending on what level your on, sometimes the goal will be behind a wall, so you just need to find your way around!