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GMTKJam 2019 - Broken Steering's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #2220 | 1.838 | 2.600 |
Originality | #2249 | 1.697 | 2.400 |
Overall | #2368 | 1.508 | 2.133 |
Design | #2477 | 0.990 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey there, I played through some of your game in this video at 23:22
hey, that's a cool idea! i like how this recontextualizes your approach to what would be a very simple course. i could see a more sophisticated version of this where your car variously can't turn left, can't turn right, or can't brake, and you have to deal with that while racing...
Thanks for the feedback! That's exactly the kind of thing I had in mind - Originally I was hoping to make this local multiplayer (but the new Unity Input System isn't well documented on that front yet), and each player would've chosen which way they'd like to be able to turn after a brief overview of the course.
Definitely something I think I'll try and finish off in future, so glad you got where I was going with this!
Haha, I like it. I can tell that you didn't have enough time to finish it. But the idea is good. I needed to plug the controller but that's OK.
I first thought that it was like mine, specially since I used some Kenney assets too. But your concept is rather different.
Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337
Rather big oversight on my part - Controller Input only! (Was used to learn the new Unity input system)
The buttons of the main menu do not work.